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Support / Re: Can tk2dtextmesh support all unicode characters?
« on: October 23, 2012, 01:21:00 am »
I think dynamic rendering would be overkill for 2d toolkit, especially when unity 4 already supports it.
I still think Atlas-spanning bitmap font is not a bad idea, considering its advantages (i.e. more control over how they look and stuff...) but I guess most games do fine without it... (provided dynamic rendering works)
BTW thanks for the prompt reply. 2d toolkit is the first unity extenstion I have purchased and I'm beginning to feel that it is worth every penny
I still think Atlas-spanning bitmap font is not a bad idea, considering its advantages (i.e. more control over how they look and stuff...) but I guess most games do fine without it... (provided dynamic rendering works)
BTW thanks for the prompt reply. 2d toolkit is the first unity extenstion I have purchased and I'm beginning to feel that it is worth every penny