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Support / Re: Draw order is messed up when using Perspective Camera
« on: January 04, 2013, 08:17:47 am »
That was quick. Yes, it works! Thank you.
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There are a few solutions to this, some of them better than others. I am working on one which will solve this problem pretty much permanently, without any additional draw calls.
If you're using perspective cameras, one sure fire way of fixing it is to use two separate materials for the head and the body (with two separate renderqueue values). This does work, and with the latest 1.70 beta, you can actually set up multiple materials from within the interface making it really easy to implement.