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Support / Re: Handling OnMouseUp event with a Sprite?
« on: January 06, 2013, 04:27:04 pm »It should work as long as you have a collider set up, and the collider is behind the camera - i.e. it should be inside the camera frustum.
That worked, thanks a lot!
It should also be mentioned that the "Collider Type" for the sprite in the sprite collection should not be set to "Force None", otherwise you won't be able to add a collider. User Defined worked for me.