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Messages - Untoldent

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Support / Re: About AnimationCompleted and AnimationEventTriggered
« on: July 04, 2013, 07:11:19 pm »
After some digging, i see your posts about upgrading and migration, and as i'm at the very end of this project, i don't want to upgrade right now.  Is the animation trigger feature usable in v1.92?

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Support / Re: About AnimationCompleted and AnimationEventTriggered
« on: July 04, 2013, 07:07:37 pm »
i daresay that doc still isn't ready.  Why wouldn't you demonstrate in that code example how to extract the info, float and int values from the trigger, or maybe how to identify the name of the animation?

Is this accessible via 1.92?  When i use the code in the doc you linked, i get a "not found" error on 'tk2dSpriteAnimator'.  When i use the "Check for Updates" menu option, i get the "unable to check for updates" error.

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Support / Re: Fatal error! System out of memory
« on: June 13, 2013, 03:09:52 pm »
No ... unfortunately, they're very large foreground animations that my client sent me. They're going to redesign aspects of the game with these large texture limitations in mind.

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Support / Fatal error! System out of memory
« on: June 12, 2013, 05:47:23 am »
i'm trying to build a SpriteCollection from 54 pngs that are each about 640x960px.

2dToolkit, at its best, can't create the atlas when i hit Commit, and at its worse, causes Unity to crash. 



The atlas size is maxed out at 4096.  i have tried both dicing the images, and checking "multiple atlases" ... in either case, Unity crashes after i click "Commit" (subsequent to a long pause).

i've tried doing this after a fresh machine restart, where Unity is the only program open on my computer.

i'm running a Toshiba laptop with an Intel i3-2310M cpu , 2.10 ghz , 6gb RAM, Win7 64-bit.

The other threads about memory problems while creating atlases don't seem to provide any solutions ... please forgive me if this is already a solved problem.

- Ryan

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