Hello Guest

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bracco

Pages: [1]
1
Support / Re: Tilemap collider caps...?
« on: August 04, 2013, 10:22:51 am »
actually yes, i need it for my project.

i have the player moving around objects in the scene with a snap-to-grid mechanism, and using trigger colliders to determine if the object the player is trying to place has room there or not

without caps, my player could place objects inside the tilemap stuff, which is not what i want

2
Support / Tilemap collider caps...?
« on: August 03, 2013, 06:17:50 pm »
hi there, i'm quite new to Unity and 2DTk so it took me a while to figure out that the odd behaviour i was getting out of triggers was due to missing front/back caps on my tilemap collider.

for now, i just put the tiles on polygon collider which has the option to have caps but... doesn't really seem an optimal choice to me. is there any other way, or perhaps could caps for box colliders in tilemap be implemented in next version?

Pages: [1]