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Support / Re: Tilemap collider caps...?
« on: August 04, 2013, 10:22:51 am »
actually yes, i need it for my project.
i have the player moving around objects in the scene with a snap-to-grid mechanism, and using trigger colliders to determine if the object the player is trying to place has room there or not
without caps, my player could place objects inside the tilemap stuff, which is not what i want
i have the player moving around objects in the scene with a snap-to-grid mechanism, and using trigger colliders to determine if the object the player is trying to place has room there or not
without caps, my player could place objects inside the tilemap stuff, which is not what i want