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Messages - maureli

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1
Support / Re: UITextInput Control Strange Behavior
« on: September 19, 2014, 04:42:28 pm »
I am running version 2.4.0. and was running Unity 4.3.

2
Support / Re: UITextInput Control Strange Behavior
« on: September 18, 2014, 07:12:38 pm »
Android text input is duplicating all input but on device only, not in the editor. Is there a fix for this?

3
Support / Re: Pressing enter in TextInput
« on: August 26, 2014, 02:38:43 pm »
Can I traverse through the text I've previously typed using the arrow keys?

4
Support / Pressing enter in TextInput
« on: August 25, 2014, 07:45:54 pm »
When you hit enter when you're inside the text box of a text input, is it supposed to insert a new line? If not, how would I go about doing so? Also, will the cursor automatically follow?

5
Support / Re: Can't Create New Font
« on: April 26, 2014, 07:51:46 pm »
That did the trick. I removed the space and it's working fine. I'll send the GD support an e-mail about the issue. Thanks for the prompt help!

6
Support / Re: Can't Create New Font
« on: April 26, 2014, 07:45:15 pm »
That's what I exported from GlyphDesigner, along with a png of the font. Unless you're asking for the TTF.

7
Support / Re: Can't Create New Font
« on: April 26, 2014, 07:41:13 pm »
It's attached here.

8
Support / Can't Create New Font
« on: April 26, 2014, 06:05:38 pm »
I'm using the latest version of GlyphDesigner and the latest version of 2DToolkit and attempting to create a new font using the "preparing a font" guide. The font seems like it will work; however, when I press commit, I get this error:

ArgumentOutOfRangeException: Cannot be negative.
Parameter name: length

Any help on this would be appreciated. Thanks.

9
Support / Re: UITextInput Control Strange Behavior
« on: April 12, 2014, 01:49:12 pm »
I added that code before the loop around that location and now I get duplicate input for every character typed on iOS.

10
Support / Re: UITextInput Control Strange Behavior
« on: April 10, 2014, 11:35:00 pm »
Another strange thing is occurring. I am not receiving my SendMessageOnTextChangeMethodName message when I type into the UITextInput field on iOS.

11
Support / Re: UITextInput Control Strange Behavior
« on: March 21, 2014, 02:26:21 pm »
As an update, it appears that it was a lack of having a UIManager in the scene as it stopped happening once I placed one in my scene.

12
Support / Re: UITextInput Control Strange Behavior
« on: February 17, 2014, 11:00:40 pm »
It says 2.3.0; however, I went to import the latest version and it says none of the files are new. I had picked the new files when this error occurred in an attempt to fix it by updating.

I can put together a simple scene soon. Busy meeting a deadline today.

13
Support / UITextInput Control Strange Behavior
« on: February 14, 2014, 04:07:11 am »
I created two UITextInput fields for a username and password and somehow, when the password field is selected, the username field is also being updated. Any idea what is going on and how to fix this? Thanks.

14
Support / Re: Unable to rename sprites
« on: December 12, 2013, 01:54:12 pm »
Apparently restarting Unity twice made it work again. Weird.

15
Support / Unable to rename sprites
« on: December 12, 2013, 03:57:53 am »
I used to be able to rename my sprites once they were added to a sprite collection. Now I can only wipe out the current name and it will be a "blank" name.

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