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Support / When are Atlas Textures loaded?
« on: April 26, 2012, 01:58:35 pm »
Hi,
I'm currently working on a project for iOS/Android. My problem is that I have many graphics in one Unity Scene and they are using to much memory space on the mobilephone (something above 120 MB).
So I wondered when the atlas textures are loaded? Are they loaded when the scene is loaded or is there a way to load the atlas texture only when the gameobject becomes active and unload it when the gameobject becomes inactive?
Thanks so far
I'm currently working on a project for iOS/Android. My problem is that I have many graphics in one Unity Scene and they are using to much memory space on the mobilephone (something above 120 MB).
So I wondered when the atlas textures are loaded? Are they loaded when the scene is loaded or is there a way to load the atlas texture only when the gameobject becomes active and unload it when the gameobject becomes inactive?
Thanks so far