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Support / Re: Creating a font for different platforms using an existing sprite collection
« on: November 02, 2016, 11:48:36 am »
Many thanks! Thought I was missing something. ![Undecided :-\](https://www.2dtoolkit.com/forum/Smileys/default/undecided.gif)
For anyone else who may have made my mistake; I exported the font from Glyph Designer at 3 different sizes (including the 3 associated fnt files). I then created a font in an existing sprite collection, added the @1x font texture and fnt file, when I then committed the texture it picked up the 2 higher res/larger fonts at 2x and 4x.
3 imported fonts;
![](http://www.ortolan.tv/toolkit/fonts/test_fonts_imported.png)
font at 1x in existing sprite collection;
![](http://www.ortolan.tv/toolkit/fonts/test_font_1x.png)
![Undecided :-\](https://www.2dtoolkit.com/forum/Smileys/default/undecided.gif)
For anyone else who may have made my mistake; I exported the font from Glyph Designer at 3 different sizes (including the 3 associated fnt files). I then created a font in an existing sprite collection, added the @1x font texture and fnt file, when I then committed the texture it picked up the 2 higher res/larger fonts at 2x and 4x.
3 imported fonts;
![](http://www.ortolan.tv/toolkit/fonts/test_fonts_imported.png)
font at 1x in existing sprite collection;
![](http://www.ortolan.tv/toolkit/fonts/test_font_1x.png)