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Support / Re: Mixing a 2D mesh with sprites
« on: June 12, 2012, 09:41:43 am »
Thanks,
Actually I did call mesh.RecalculateBounds() but it was messed up but the fact that I added an invalid point at -10000 -10000 -10000. which put the center of bounds at -5000 instead of 0. setting the point at -10000 -10000 0 fixed the problem.
Actually I did call mesh.RecalculateBounds() but it was messed up but the fact that I added an invalid point at -10000 -10000 -10000. which put the center of bounds at -5000 instead of 0. setting the point at -10000 -10000 0 fixed the problem.