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Topics - rust

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Support / One-sided colliders for platforms (like Bubble Bobble)
« on: March 06, 2013, 09:43:32 am »
First: Thanks a lot for a really great tool! It's a real pleasure to work with! :-)

We are building a tilebased platformer and we would really like to have Bubble Bobble-like platforms in it. That is, platforms you can stand on, walk on and jump from. But coming from the bottom and from the sides you can jump through them. Just like the classic Bubble Bobble (take a look here: http://www.youtube.com/watch?v=gggp9JkY1Pk)

I'm very familiar setting up basic colliders, but I'm not a hardcore coder. So I don't know exactly how to achieve this. Maybe a solution could be only to have upwards colliders on the platform. Or have a trigger at the bottom, that turns off the collider, when the character enters from beneath.

Can someone from Unikron or anyone else please help? We really need this in our game!

Thanks in advance! :-)

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Support / Pixelperfect with tripled pixels
« on: November 02, 2012, 10:21:24 am »
I'm new to 2d Toolkit and trying to make a pixelperfect platformer.

I want to the game logic to go in a pixelperfect 120x100 world. But I want this to be rendered three times as big (360x300) - pixelperfect, sharp edges.

Is that possible?

Thanks in advance!

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