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Topics - TinSleeves

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1
Support / Animation Issue after upgrade to 2.0
« on: July 11, 2013, 05:04:42 pm »
I just updated to 2.0 I get one error (pretty good going)

Basically in my game the player can mutate into different characters so I was just switching out my animated sprite using the following code
Code: [Select]
playerSprite.anim = (tk2dSpriteAnimation)Resources.Load ("player2Anim", typeof(tk2dSpriteAnimation));


but now i get the following error
Quote
Assets/Scripts/playerNEW.cs(194,30): error CS0122: `tk2dAnimatedSprite.anim' is inaccessible due to its protection level

Is there a way round this?

2
Support / Creating fonts with BMFont
« on: May 19, 2013, 02:34:21 pm »
I'm trying to get fonts working using BMFont and following the Preparing a Font doc, however I'm having a few problems.

What files do you need to come out of BMFont?
When I export I only get a .fnt, I selected PNG in the export options but still only get a .fnt. Any ideas what I'm missing?

3
Support / Empty Tile (tilemap)
« on: April 15, 2013, 05:52:19 pm »
Hi,
I have blank tiles in my tilemap, however I seem to have a small square appear in these tiles even though there definitely is nothing in the texture.



These squares don't appear when you first set up a tilemap with the default blank tile, its only when using my blank tile.
Any idea what's causing this and is there a way to just add a blank tile without having one in the texture?

4
Support / Animation Library Problem
« on: March 21, 2013, 10:09:43 am »
I'm putting together an animation but when I open the sprite animator window and and go to select a collection for some reason it just shows the sprite sheet rather than the individual sprites, any idea why this is happening?



Also I tried to get round this by just duplicating and editing one of my existing animations which worked, but the new sprite animation isn't in the Anim Lib drop down menu

Edit:
I do also have an Error message that says IndexOutOfRangExpection: Array index is out of range
I'm not sure if that's related

5
Support / HOTween fade
« on: January 06, 2013, 12:34:27 am »
I'm just trying to make a sprite fade out and I read that using HOTween is recommended, but I can't seem to get it to work on a tk2d sprite. Does anyone have an example bit of code for something like that?

I've looked at this thread http://unikronsoftware.com/2dtoolkit/forum/index.php/topic,542.msg2555.html#msg2555 and for some reason I still can't seem to get my head round it!

Thanks

6
Support / Collision Problem
« on: December 21, 2012, 11:39:08 pm »
Hi Guys,
I'm having a slight problem with collision, for some reason my player sprite doesn't seem to collide with my tilemap where it should. Take a look at the attached image to see what I mean.



Any idea why this would be happening? I'm using a standard orthographic camera

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