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Support / Instantiating tile map prefabs
« on: April 28, 2015, 02:47:18 pm »
I was wondering if it was possible to instantiate prefabs containing tile maps and have them render after instantiation. Basically what I want to do is have a small set of pooled tilemaps that I can stick end to end on a scrolling level to create an infinite scrolling level. I've done similar things with other tile systems from the asset store, but when I try to instantiate a tile map, the mesh in the mesh filter of my chunks is missing.
Am I doing something wrong, or is it even possible at all?
Am I doing something wrong, or is it even possible at all?