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Topics - GreatBigJerk

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Support / Instantiating tile map prefabs
« on: April 28, 2015, 02:47:18 pm »
I was wondering if it was possible to instantiate prefabs containing tile maps and have them render after instantiation. Basically what I want to do is have a small set of pooled tilemaps that I can stick end to end on a scrolling level to create an infinite scrolling level. I've done similar things with other tile systems from the asset store, but when I try to instantiate a tile map, the mesh in the mesh filter of my chunks is missing.

Am I doing something wrong, or is it even possible at all?

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One of the best things introduced with the Unity 2d system was the dopesheet animator, it lets you edit sprite animations right in the same spot as all other normal Unity animations take place. Is there a way to animate tk2d sprites using this? If not are there plans?

The main reason I'm asking is because we've been wanting to get our artists more involved with animating things in Unity, but using the animation tool with normal tk2d sprite animations is a bit unruly at the moment.

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