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Support / tk2dslicesprite bug: created in hieracrchy vs. added to existing GameObject
« on: May 12, 2013, 10:15:27 pm »
Either a bug, or I'm missing something... not sure.
Compare the following cases:
1. In Hierarchy, create > tk2d > Slice Sprite (this works fine)
2. Take an existing Game Object. Component > 2D Toolkit > Sprite > tk2dslicesprite.
In case #2, checking the 'box collider' option creates a box collider of 0 size (as opposed to case #1, where the box collider is synced with the size of the sliced sprite). Additionally, the 'anchor' dropdown is missing in case #2.
Has anyone observed this before?
Compare the following cases:
1. In Hierarchy, create > tk2d > Slice Sprite (this works fine)
2. Take an existing Game Object. Component > 2D Toolkit > Sprite > tk2dslicesprite.
In case #2, checking the 'box collider' option creates a box collider of 0 size (as opposed to case #1, where the box collider is synced with the size of the sliced sprite). Additionally, the 'anchor' dropdown is missing in case #2.
Has anyone observed this before?