1
Support / Strange bug, destroying gameobject destroys ALL colliders
« on: May 20, 2013, 09:06:13 pm »
I'm running into a strange bug where by destroying a single instance of a game object with a tk2dsprite seems to screw up or destroy all colliders of every other instance of that same sprite.
edit:
Dug around a little, appears to be caused by the destruction of the shared mesh
edit:
Dug around a little, appears to be caused by the destruction of the shared mesh