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Topics - Vell

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Support / Atlas settings for 2x platform won't work
« on: April 18, 2013, 12:45:50 pm »
In our game for iOS we have long sequences of animation. Some of them created for 2x platform. Since iOS platform only allow textures below 2048x2048, on creating animation atlases I set "Max Size" for atlases 2048 and also set checkbox "Force Square". It's works great for 1x platform, but looks like 2x atlases igone those settings. I've tried "Force Atlas Size" but this produce no result. I'm also tried to set "Multiple Atlases", but looks like it's only affects 1x atlases. Is I'm doing anything wrong or it's probably bug?

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