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Support / Animated Sprite not working on Android
« on: May 02, 2013, 10:19:02 am »
Maybe this is just a simple matter, but animated sprites somehow seem not to work on android for me. I use 1.6 + Patch 1
I have some animated sprites with single image animations (I use them to change between 5 buttonsstates) and change between them with animatedsprite.Play("animationname"). Everything works just fine - on windows. As soon as I export my project to android (I'm testing on a Asus Transformer TF300t and a Samsung Galaxy Nexus) code executions stops everwhere I try to play an animation of an animated sprite. I tried to force square for my atlas - this resulted in having the wrong images / animations on mobile additionally to code not working anymore, but still everything correct on windows.
Did I forget to check some options or is this an issue solved in newer versions of 2DToolkit?
I have some animated sprites with single image animations (I use them to change between 5 buttonsstates) and change between them with animatedsprite.Play("animationname"). Everything works just fine - on windows. As soon as I export my project to android (I'm testing on a Asus Transformer TF300t and a Samsung Galaxy Nexus) code executions stops everwhere I try to play an animation of an animated sprite. I tried to force square for my atlas - this resulted in having the wrong images / animations on mobile additionally to code not working anymore, but still everything correct on windows.
Did I forget to check some options or is this an issue solved in newer versions of 2DToolkit?