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Topics - dyunarion

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Support / How can use Assetbundle?
« on: June 17, 2013, 11:53:38 am »
hi
i want to use assetbundle of 2dtoolkit.
how can i do?

i already put the "tk2dSpriteCollectionData" component to the assetbundle, and load.

 BuildPipeline.BuildAssetBundle(Selection.activeObject, Selection.objects, path,
            BuildAssetBundleOptions.CompleteAssets | BuildAssetBundleOptions.CollectDependencies);

but, i don't know how to use this object in assetbundle.

whenever i use a sprite, it worked well.
but, when i try to open the tk2dSprite component,  unity to give me a message.
"Unable to find sprite collection. this is a serious problem."
and the process box too. (Rebuilding Index/ Scanning project folder)

help me plz. T_T

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