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Support / Tilemap collider caps...?
« on: August 03, 2013, 06:17:50 pm »
hi there, i'm quite new to Unity and 2DTk so it took me a while to figure out that the odd behaviour i was getting out of triggers was due to missing front/back caps on my tilemap collider.
for now, i just put the tiles on polygon collider which has the option to have caps but... doesn't really seem an optimal choice to me. is there any other way, or perhaps could caps for box colliders in tilemap be implemented in next version?
for now, i just put the tiles on polygon collider which has the option to have caps but... doesn't really seem an optimal choice to me. is there any other way, or perhaps could caps for box colliders in tilemap be implemented in next version?