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Support / [FIXED] Whack-A-Mole: Sprites Z-order in Scene corrupt, but fine in game view
« on: July 31, 2013, 01:03:41 pm »
Hi all,
I'm a newbie Unity programmer from Germany, and I stumbled about 2D Toolkit and instantly bought it (because I only released 2D games for iOS / Android so far, using Corona Labs SDK).
As a starting point I played around with the WhackAMole tut, and I like it!
But one thing I just don't get:
Even when all the z coords for the sprites are correct, the z order of the sprites in the editor view is corrupt:
Please see screenshot "WhackAMole-Sprites1.png".
It shows the unchanged tutorial files, "landscape" is z = 10, "sky" is z = 11 and still the sky is shown on top of the landscape.
But when I switch to the game view everything is in order, see screenshot "WhackAMole-Sprites2.png"
I'm sorry, I didn't find anything about it in the older postings, so I must be missing something really obvious here (at least obvious for everybody else...).
Thanks and best,
Andreas
I'm a newbie Unity programmer from Germany, and I stumbled about 2D Toolkit and instantly bought it (because I only released 2D games for iOS / Android so far, using Corona Labs SDK).
As a starting point I played around with the WhackAMole tut, and I like it!
But one thing I just don't get:
Even when all the z coords for the sprites are correct, the z order of the sprites in the editor view is corrupt:
Please see screenshot "WhackAMole-Sprites1.png".
It shows the unchanged tutorial files, "landscape" is z = 10, "sky" is z = 11 and still the sky is shown on top of the landscape.
But when I switch to the game view everything is in order, see screenshot "WhackAMole-Sprites2.png"
I'm sorry, I didn't find anything about it in the older postings, so I must be missing something really obvious here (at least obvious for everybody else...).
Thanks and best,
Andreas