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Topics - sevans

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Support / Garbled Tilemaps
« on: April 22, 2014, 07:27:10 pm »
I'm building a game with a lot of different scenes.  Each scene has a single tilemap, built from the same spritecollection.  It runs fine in Unity, but once I compile it for Android, the later levels have mixed tiles.  Instead of a wall tile, there will be a spike tile.  (All of the tiles that are mixed up have prefabs that the tiles get replaced by.)  Anyone know what's causing this or how to fix it?

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