1
Support / What is the second tk2d subshader/pass for?
« on: February 13, 2015, 05:37:27 pm »
Hi all,
Sorry to be a bother but I was just wondering, why do the tk2d shaders have two subshaders/passes?
Are both passes called when rendering a sprite? If not, how is one prioritized over the other? Target hardware?
Thanks very much in advance to anyone who can educate me![Smiley :)](https://www.2dtoolkit.com/forum/Smileys/default/smiley.gif)
Rob
Sorry to be a bother but I was just wondering, why do the tk2d shaders have two subshaders/passes?
Are both passes called when rendering a sprite? If not, how is one prioritized over the other? Target hardware?
Thanks very much in advance to anyone who can educate me
![Smiley :)](https://www.2dtoolkit.com/forum/Smileys/default/smiley.gif)
Rob