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Topics - BBaller1337

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Support / Whack a Mole Tut Help/Basic Questions
« on: September 21, 2013, 04:35:26 am »
Hi,

I'm new to Unity trying to build a 2D (not 2.5D) platforming game. Having done some research I heard 2D Toolkit was good for 2D games in general so I thought it'd be a good start. Unfortunately I'm already running into some trouble.

In the Whack a Mole tutorial, it wants me to create a background which may ultimately result in something like this. However when doing the part where I insert the Fields (see http://unikronsoftware.com/2dtoolkit/doc/2.20/tutorial/whack_a_mole/game_objects.html section "Putting Sprites in the Game" step 2), it doesn't display properly in the "Game" menu. I tried changing my pixels per meter to 1 (it was 20 but I noticed one of the images had it changed to 1) and I tried redoing the steps but to no avail.

I can kind of get it to work by scaling it but if the image has a width of 1024 and my game's resolution is 1024, I should be able to insert it with no need for scaling, correct? I ultimately want to create a game with a resolution of something like 640 x 360 and I'm having all the graphics drawn for this resolution so if I have to have things oddly scaled it's going to really be a pain...

Here are a few pictures to help show my situation:

http://gyazo.com/5411c7bfb3355faddebb730e0854bfa3.png
http://gyazo.com/82f08df1164108cfea0ce835cffb0d64.png
http://gyazo.com/e77eb70cf99403207fcf646cc926b666.png

Thanks for any insight anyone can offer into what's causing the problem and how I can solve it.

And on a side note, if anyone has any suggestions for using 2D Toolkit to create a 2D platformer... I would love them. I'm also worried about upscaling from 640x360 (native res) to 854x480 and 1280x720 (Wii U gamepad/720p res) and have no idea how that would work in a 2D project like this (I just want something very simple to implement but without grey bars and they're all the same aspect ratio so...) but maybe this isn't the right place for this, haha...

(Heck, I would be willing to pay someone to help hold my hand sometimes so I don't spend hours getting stuck on simple things/the learning process and can focus on actually making the game...)

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