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Support / Dicing Seams
« on: April 21, 2012, 08:58:49 pm »
Hi,
I've just tried dicing for the 1st time and I'm getting seams on all the poly edges. I fixed it with edge padding, but why is it mip mapping? is there a setting in 2d toolkit or maybe I have to disable it within unity?
I've just tried dicing for the 1st time and I'm getting seams on all the poly edges. I fixed it with edge padding, but why is it mip mapping? is there a setting in 2d toolkit or maybe I have to disable it within unity?