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Support / Please, help me to position 2D Ortho Sprites relative to a 3D camera view...
« on: April 21, 2014, 11:01:27 pm »
I'm working on a dungeon-exploring 3D game using Tk2D for GUI and HUD elements in the screen I want to achieve this result:
But as I don't know what I need to do, this is what I get:
Is there a viewport matrix operation involved? Or ScreenToWorldPos-like command?
It looks like a similar approach to get a Minimap in a game, isn't it?
I can't figure which method is more correct. Should I detach HUDs from the TK2DCamera_GUI and place them inside every 3D Character instead?
What would you guys do?
Thanks a lot, of course...
If you cannot see the images, please go to the next urls:
ref-img1: http://imgur.com/T4kL6Ai
ref-img2: http://imgur.com/XXgtyfa
But as I don't know what I need to do, this is what I get:
Is there a viewport matrix operation involved? Or ScreenToWorldPos-like command?
It looks like a similar approach to get a Minimap in a game, isn't it?
I can't figure which method is more correct. Should I detach HUDs from the TK2DCamera_GUI and place them inside every 3D Character instead?
What would you guys do?
Thanks a lot, of course...
If you cannot see the images, please go to the next urls:
ref-img1: http://imgur.com/T4kL6Ai
ref-img2: http://imgur.com/XXgtyfa