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Support / TileMap for Multiplayer game with TileBuilding
« on: January 10, 2014, 06:20:41 am »
Hi. I try to make a Multiplayer game for 10-20 players using 2dToolkit and Photon Networking. So i try to make a Sync Tilemaps object by TileMap.Data and TileMap.RenderData. Application send this data to cloud, but dont receive, so... i think this data is too Big. Is any way to send/get small information about change on TileMap? Without tons of Code ? Sorry for my English
PS. I Have disabled Coliders for fast Build
PS. I Have disabled Coliders for fast Build