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Support / How to get sharp text and sprites under iOS on iPad?
« on: April 30, 2012, 07:33:01 pm »
I am essentially taking text that a user has typed in on their iPad keyboard and display it in a word balloon, so I need the balloon to look really crisp as well as the text. I set the word balloon up as a sprite and I did a text mesh for the text.
On the desktop things look pretty nice, however when I build onto my first gen iPad, the sprites and text are looking fairly pixelated. I tried running some of the demo scenes that come with the toolkit on the device, and I'm seem to be getting similar results.
It it possible to achieve really sharp text and sprite graphics under iOS on an iPad with 2DToolkit. If it is, can anything think of anything I could be doing wrong that I may be able to check. Achieving crisp text seems to be be quite a challenge in Unity, and I'd like to avoid using gui text and Unity GUI if possible.
On the desktop things look pretty nice, however when I build onto my first gen iPad, the sprites and text are looking fairly pixelated. I tried running some of the demo scenes that come with the toolkit on the device, and I'm seem to be getting similar results.
It it possible to achieve really sharp text and sprite graphics under iOS on an iPad with 2DToolkit. If it is, can anything think of anything I could be doing wrong that I may be able to check. Achieving crisp text seems to be be quite a challenge in Unity, and I'd like to avoid using gui text and Unity GUI if possible.