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Support / tk2d tilemap Generation.
« on: August 27, 2014, 06:48:03 am »
Hi,
I have a few questions. Some of these may be beginner questions but it would be a lot of help if you answer.
Im going to make a card game for mobile. The view will be like clash of clans.
I loved the tilemaps i think it can be used in my situation. Kindly reply to these questions.
Sam
I have a few questions. Some of these may be beginner questions but it would be a lot of help if you answer.
Im going to make a card game for mobile. The view will be like clash of clans.
- The Map Can Expand
- The view will be iosmetric as mentioned earlier
- Everything will be retrived and send to the server eg. position of tiles ,buildings, level etc etc
- The game which im going to make is done in IOS Cocos2d. Those guys havent used any tilemap library. They have written theri own iso lib. I saw the tilemap tutorial its for level making and tilemaping. But what i want to do is make the map dynamically.
- Considering my requirement should i use tilemaps and would it be sufficent, ofcouse for the part it does. and What does ISO tiles do. Tile type ISO.
- And now that unity has provided the sorting layers and depth. What should one use the tilemap layers or the Unity sorting layers.
- Im using asset bundles download content and create sprites from them very rare but do when some changes occur. What if a new hero comes or a building. because Tilemap uses spritesheets. I would have to pack the bundle with a sprite sheet and replace the existing one with it . any issues you see here
I loved the tilemaps i think it can be used in my situation. Kindly reply to these questions.
Sam