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Support / Check atlas space to add sprite?
« on: March 25, 2016, 06:52:30 am »
Is there any way to check whether there is space in atlas to add a texture?
I'm trying to push textures and build sprite collections by script and I would like to split collections if it gets too big for my liking as I'm making a 2D game and there will be a lot of textures.
Last time i checked, all of multiple atlas in a collection are loaded into memory and that is not what anyone wants.
Is there a way to know this before trying to add to a collection? Thanks in advance
I'm trying to push textures and build sprite collections by script and I would like to split collections if it gets too big for my liking as I'm making a 2D game and there will be a lot of textures.
Last time i checked, all of multiple atlas in a collection are loaded into memory and that is not what anyone wants.
Is there a way to know this before trying to add to a collection? Thanks in advance