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Support / LitBlendVertexColor broken in Unity 5?
« on: March 04, 2015, 11:39:50 pm »
So I'm using 2DTookit's tilemap system for developing maps in my game. I just upgraded to Unity 5 and everything seems to be working as expected, except for the lighting. When I switch the tilemap shader to LitBlendVertexColor, I get weird graphical artifacts (screenshot attached). Any ideas?
![](http://s12.postimg.org/lurandlpp/Screen_Shot_2015_03_04_at_6_34_51_PM.png)