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Support / Re: Asset Bundle Support
« on: October 21, 2015, 11:34:17 pm »
I'm in the same boat, wondering if I need to ditch 2DTK for simplicity sake to get my asset bundles working. I like the idea of using 2DTK for saving on file size by using the atlas, but not sure how to make things work out with Asset Bundles. I'm following the Asset Bundle tutorial that was released this past month : http://unity3d.com/learn/tutorials/topics/scripting/assetbundles-and-assetbundle-manager?playlist=17117
The main issue I'm seeing is that I'm getting a "hash collision" I think from the same naming of sprite collection materials when I try to Build my Asset Bundles.
"Building AssetBundle failed because hash collision was detected in the deterministic id generation.
Conflict happened between Asset "Assets/$root/AssetContent/Volume2/SpriteCollections/BuildAScene/V2BS_Collection@2x_3 Data/atlas0 material.mat" and "Assets/$root/AssetContent/Volume2/SpriteCollections/Props/V2Props_Collection@2x_1 Data/atlas0 material.mat"."
Any guidance / steps to take would be a huge help to all of us wanting to figure this out.
The main issue I'm seeing is that I'm getting a "hash collision" I think from the same naming of sprite collection materials when I try to Build my Asset Bundles.
"Building AssetBundle failed because hash collision was detected in the deterministic id generation.
Conflict happened between Asset "Assets/$root/AssetContent/Volume2/SpriteCollections/BuildAScene/V2BS_Collection@2x_3 Data/atlas0 material.mat" and "Assets/$root/AssetContent/Volume2/SpriteCollections/Props/V2Props_Collection@2x_1 Data/atlas0 material.mat"."
Any guidance / steps to take would be a huge help to all of us wanting to figure this out.