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Messages - attiksystem

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Support / Re: 2D animated character running on a 3D curved terrain
« on: September 13, 2012, 03:37:52 pm »
Thanks, a constrain is really all I needed. I didn't have to use raycasting for the moment...

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Support / 2D animated character running on a 3D curved terrain
« on: September 11, 2012, 10:24:50 am »
Hi,

I'm using 2D Toolkit to animate the 2D sprite of a runner, moving in a 3D environment with 3D trees. On a flat terrain, there's no particular problem. But on a curved terrain, I'm still trying to figure out what is the best way to make the runner follow the curve of the terrain.

I have tried using collisions and gravity, but since the runner is a 2D mesh, I don't get the expected result at all. The runner falls down like a sheet of paper.

Any idea how to do that?

Thanks!

Philippe


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