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Support / Re: tk2dTextMesh set font with script
« on: October 16, 2013, 10:57:54 am »
Thank you, it was the file format that was strange. I couldn't figure out how to change the encoding from within Monodevelop-Unity, and saw lots of people recommending Notepad++(win) or TextWrangler(mac) for this. So when I saved the .cs file as utf-16 from TextWrangler it worked. A bit strange that it didn't work in utf-8 format.
But it's working now atleast
EDIT: Saved as UTF-8, with BOM from Textwrangler also worked
But it's working now atleast
EDIT: Saved as UTF-8, with BOM from Textwrangler also worked