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Support / Re: Build() performance
« on: September 30, 2012, 11:50:15 pm »
Ok that seems to work...i don't understand WHY it works lol but it does. What is happening differently when i use the workaround that doesn't add to draw calls? When i started with 1,1,1 uniform scale each asteroid i scale with the transform would add to the draw calls. That is quite odd.