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Messages - Sparkky

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Support / Quick question regarding tiles
« on: October 23, 2012, 10:58:25 pm »
My group is looking to switch over to Unity to from our own C# based engine to take advantage so this whole "multi-platform" thing people keep talking about ;) and I just had some questions I couldn't find on the Asset store or on the page for this product.

One of the requirements we have is being able load and run large tilemaps. So for example in our current engine we have 10,000 x 10,000 tilemaps being rendered in small chunks as the camera moves around. We're looking at ~100x100 tiles being displayed on the screen absolute worst case scenario.

Will 2d Toolkit be able to right out of the box (or with a little bit of work) be able to handle rendering a tile map from a 2d array? And does it have any sort of "only render or care about what's on the screen" without huge overhead (an issue we're hitting with other solutions).

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