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Support / Re: Setting tk2dSystem.CurrentPlatform does not change textures used
« on: December 03, 2012, 10:52:54 am »
Hi Unikron
After mainmenu has loaded, tk2dSystem.CurrentPlatform prints "2x", but the textures are still using "1x"
At the startup scene called "Init", no sprites are loaded. I also tried having a sprite in the startup scene, but the same thing still happens.
My Unity3D version is 3.5.6f4
Thanks
-Tony
After mainmenu has loaded, tk2dSystem.CurrentPlatform prints "2x", but the textures are still using "1x"
At the startup scene called "Init", no sprites are loaded. I also tried having a sprite in the startup scene, but the same thing still happens.
My Unity3D version is 3.5.6f4
Thanks
-Tony