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Support / Some problems designing polygon colliders
« on: April 26, 2013, 03:58:43 pm »
Hi,
I'm working on Unity 3.5.7f6 with 2D Toolkit c.192 + patch 1 on OSX.
- When I create a polygon collider for my sprites, I can't delete single points. I tried to click on a point and press backspace, but it simple doesn't do anything.
- If I try Click + T to "toggle connected", I've seen that I have to press T for a while (around 1 second) to make it work, but if I press it a little longer, it starts to open an close continuously the polygon.
- If I try Click + F to flip island, the Edit menu of Unity start to flicker. Inside that menu there is "Frame selected" that use F as shortcut.
Any hint on how to fix/improve it (especially the deletion)?
Thank you.
I'm working on Unity 3.5.7f6 with 2D Toolkit c.192 + patch 1 on OSX.
- When I create a polygon collider for my sprites, I can't delete single points. I tried to click on a point and press backspace, but it simple doesn't do anything.
- If I try Click + T to "toggle connected", I've seen that I have to press T for a while (around 1 second) to make it work, but if I press it a little longer, it starts to open an close continuously the polygon.
- If I try Click + F to flip island, the Edit menu of Unity start to flicker. Inside that menu there is "Frame selected" that use F as shortcut.
Any hint on how to fix/improve it (especially the deletion)?
Thank you.