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Support / Re: Sprites clipping into 3D objects
« on: January 27, 2013, 10:56:35 pm »
I could have a second ortho camera rendering the sprites, but then how would I ever have the sprites appear to be "behind" something? I mean, I could switch between culling layers and z-indices to have them alternate between ortho and perspective, but that wouldn't work if a sprite was sandwiched in between two walls.