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Messages - cokerms

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Support / Re: Fast Object's (bullets) not colliding
« on: January 07, 2013, 04:00:16 pm »
Maybe you use a long raycast and when you get the hit detection back, you don't immediately destroy the object but use the hitinfo & velocity to determine at what time the impact will happen and then use a countdown in your update to destroy at the right time.

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