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Support / Script for every TextMesh?
« on: January 07, 2013, 11:03:43 am »
Hi!
I'm choosing a 2D framework and 2D Toolkit looks great. I have one question at the moment: Do i really need to create a separate script for every text mesh on the scene? As i can see in the documentation ? yes, i do. It looks unconvinient (may be i'm wrong). Is it possible to insert code in another game objects? For example:
I'm choosing a 2D framework and 2D Toolkit looks great. I have one question at the moment: Do i really need to create a separate script for every text mesh on the scene? As i can see in the documentation ? yes, i do. It looks unconvinient (may be i'm wrong). Is it possible to insert code in another game objects? For example:
Code: [Select]
public class Player : MonoBehaviour
{
public tk2dTextMesh labelOne;
public tk2dTextMesh labelTwo;
public tk2dTextMesh labelThree;
...
}
void Start()
{
labelOne = GetComponent<tk2dTextMesh>();
labelTwo = GetComponent<tk2dTextMesh>();
labelThree = GetComponent<tk2dTextMesh>();
}
void Update()
{
ShowText();
}
void ShowText()
{
labelOne.text = labelOneValue.ToString();
labelOne.Commit();
labelTwo.text = labelTwoValue.ToString();
labelTwo.Commit();
labelThree.text = labelThreeValue.ToString();
labelThree.Commit();
}