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Support / 2D resolution question
« on: January 11, 2013, 01:52:09 pm »
Hi there
I am yet to buy 2D Toolkit but wanted to know how it could help me with the following. To start with I am new to Unity and game development and currently creating my first project.
Essentially I want to create a game that is like Piperoll where you have a 40x40 grid of tiles that you rotate etc.
I guess my question is, what's the best practice for designing this game to make it available on all iphone / ipad resolutions..? Do I need to create one game for each resolution, I'd like it to be pixel perfect without any blurring..
Can 2D Toolkit help me in anyway here?
Thanks!
I am yet to buy 2D Toolkit but wanted to know how it could help me with the following. To start with I am new to Unity and game development and currently creating my first project.
Essentially I want to create a game that is like Piperoll where you have a 40x40 grid of tiles that you rotate etc.
I guess my question is, what's the best practice for designing this game to make it available on all iphone / ipad resolutions..? Do I need to create one game for each resolution, I'd like it to be pixel perfect without any blurring..
Can 2D Toolkit help me in anyway here?
Thanks!