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Support / Re: Tile issue in Tilemap
« on: January 31, 2013, 05:01:18 am »
SOLVED:
So it I got it working, but Im not sure the exact science behind it. When setting up the Sprite Collection I went in to the setting and set the Texture Settings Filter Mode to Point and (I think this is the big one) set Aniso Level to 0. The problem was I loaded a group single tiles into the collection so when it build the altus it was adding a 1 pixel space between each tile. Whatever those setting do seem to fix my problem.
So it I got it working, but Im not sure the exact science behind it. When setting up the Sprite Collection I went in to the setting and set the Texture Settings Filter Mode to Point and (I think this is the big one) set Aniso Level to 0. The problem was I loaded a group single tiles into the collection so when it build the altus it was adding a 1 pixel space between each tile. Whatever those setting do seem to fix my problem.