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« on: January 15, 2013, 11:19:13 am »
So, I'm creating a sprite driven game for the PC.
I have an artist(not me) who can make large and detailed 2D art, but we're having a hard time getting the sprites to look right once we've scaled them down. They lose more than a significant amount of detail once its crunched to the correct size.
After about three hours of fiddling with the camera options, unity scaling, editor(photoshop) scaling, and a few dozen other knobs we're not familiar with, we've come to the conclusion that we have absolutely no idea how to create sprites designed for a sprite based game.
We're aiming for the highest quality we can for modern PC resolutions (1920x1080 - 1024x768), but we seem to be missing some more fundamental knowledge on how sprites actually work.
Are there any resources out there for best practices in creating sprites in high resolution/multiple resolutions?