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Messages - NaiDriftlin

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Support / Re: Rendering just part of scene through camera cull mask?
« on: January 16, 2013, 05:23:22 pm »
I wouldn't mind seeing this as well.    Mind if I e-mail you for the same?

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Support / Re: change color sprite on the fly
« on: January 16, 2013, 11:54:20 am »
http://www.unikronsoftware.com/2dtoolkit/doc/tutorial/scripting_a_sprite.html

That has an example of one way to color a sprite.  It is for over-all sprite scripting, but its an actual working version.

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Support / Re: Sprite Creation/Scaling Best Practices?
« on: January 15, 2013, 11:42:06 am »
I thought I was the only one up at this hour.  Really surprised to get a response back so quickly.

Our game is a throwback to side-scroller space(it's not actually in space) shooters.   As such, the camera is railed and the pacing of the game is fixed, so simply showing more game space at higher resolutions would cause a bit more problems than I'd actually like to deal with.

I mean, it's an option, but I'd like to see what we can learn about spriting first.

I think we'll give the lowest resolution some love first, then work our way up from there.   

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Support / Sprite Creation/Scaling Best Practices?
« on: January 15, 2013, 11:19:13 am »
So, I'm creating a sprite driven game for the PC. 

I have an artist(not me) who can make large and detailed 2D art, but we're having a hard time getting the sprites to look right once we've scaled them down. They lose more than a significant amount of detail once its crunched to the correct size.

After about three hours of fiddling with the camera options, unity scaling, editor(photoshop) scaling, and a few dozen other knobs we're not familiar with, we've come to the conclusion that we have absolutely no idea how to create sprites designed for a sprite based game.

We're aiming for the highest quality we can for modern PC resolutions (1920x1080 - 1024x768), but we seem to be missing some more fundamental knowledge on how sprites actually work.

Are there any resources out there for best practices in creating sprites in high resolution/multiple resolutions?


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