Hello Guest

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - zeStudio

Pages: [1]
1
Support / Re: Rendering just part of scene through camera cull mask?
« on: January 16, 2013, 06:24:38 am »
What is in the rest of you scene?

Why not just overlay another sprite in front of it which is aligned to the scene behind it?

It would be pretty neat to have a clipping mask feature though.

2
Support / Re: Sprite Creation/Scaling Best Practices?
« on: January 15, 2013, 02:05:45 pm »
If you do find a tutorial on this topic let me know too NaiDriftlin! :)

Otherwise I might make one myself once I figure out the best way to approach it and have a few good examples. As it turns out multi-platform development is quite the challenge.

3
Thanks unikron, I'll try that tomorrow. :)

But yeah, I'm thinking for performance issues it's probably better to splice the graphics up before importing them. I'll have to experiment further. Thank you so much for your prompt responses!

4
Cool thanks.

I guess the lowest would possibly be 720p but I'm thinking a lot of artwork would have to be rescaled / remade for other devices so I was going to start with a higher quality experience for 1080p.

Yeah I tried the auto-slicing in the collection editor and it works ok (besides a few small parts it seems to crop by themselves). I guess in my mind I imagined being able to scale a 1920x1080 sized painted graphic and import it as a high resolution background. It just seems I can't import graphics at these high resolutions with the sprite manager?

I'll take another look tomorrow. Thank you for answering my questions. :)

5
I'm developing for a resolution of 1920x1080, I'm a bit confused at how to set up the tk2d camera.

In the Camera options I've set the size beneath orthographic to 1920, is this right?

Other settings include native res: 1920x1080, overide of 1920x1080 stretch to fit,
Camera resolution: force editor resolution, 1920x1080.

Also should I scale the artwork for levels at the 1920x2080 resolution or go lower? The sprite collection seems to have trouble creating the larger textures. Do I need to pre-slice them in photoshop once I get them from the artist?

Pages: [1]