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Support / Text mesh on top of sprite on same GameObject?
« on: February 12, 2013, 02:38:21 pm »
Is it possible to add a Sprite component and a Text mesh component onto the same GameObject? I seem to get problems, because they seem to replace each other in the mesh filter, thus only one component is rendered, sprite or text.

If it is not possible, is the preferred way to use a GameObject with a Sprite and as a parent for a GameObject with a text mesh?

Thanks a lot

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