1
Support / Re: Help with mobile device resolutions
« on: April 12, 2013, 02:00:41 pm »
Thanks for your reply. Lets consider a different scenario. In my iPad2 project (768x1024) I placed a centered anchored tk2d sprite at 128, 128. In my Android project (720x1280) I would like the sprite to display at 120, 160 which is the original position scaled by the resolution difference factor. What would be the proper way to achieve this with tk2d? I tried your first two suggestions but neither one displays the sprite anywhere near the new position I would like on the device.