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Support / Re: Collision Issues
« on: December 16, 2013, 02:36:59 pm »
No it is never called. I have now tried checking the Is Kinematic on my rigidbody for the player. Still no luck
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void OnTriggerEnter(Collider other)
{
if (other.CompareTag("coin")){
Debug.Log ("Hit");
}
}
void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "coin"){
Debug.Log ("Hit");
}
}