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Support / Re: Strange bug, destroying gameobject destroys ALL colliders
« on: May 23, 2013, 10:49:37 pm »
So, apparently my workaround does not work on IOS device. Hopefully yours will.
Sure will do.
The workaround I have currently is to simply not destroy the shared mesh collider and take the hit of leaving that guy around. Which isn't actually that offensive for my game.I've managed to reproduce this, and I know what it is exactly. Just not sure how to "fix" this without making it take a lot longer to initialize. I can give you a tmp fix if you want. Email support at unikronsoftware dot com and I'll give you a script to work around this.