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Messages - x0adam0x

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Support / Re: Having trouble getting sprite on same layer as tilemap
« on: January 31, 2014, 11:44:34 pm »
Thanks for all the help!
Appreciate it!

I'll be back for sure.

I posted on the playmaker forums regarding this.

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Support / Re: Having trouble getting sprite on same layer as tilemap
« on: January 31, 2014, 07:07:33 pm »
So far so good, except I have my jump function as adding force through playmaker.
Now it's telling me I need a rigid body on the sprite in order to add force.

Any other alternative ways?

3
Support / Re: Having trouble getting sprite on same layer as tilemap
« on: January 31, 2014, 06:19:15 pm »
Oh really?
Do I just add a 2D box collidor on the ground and then 2d rigid body on character sprite?

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Support / Re: Having trouble getting sprite on same layer as tilemap
« on: January 31, 2014, 04:30:50 am »
I got it working, But now I've run into a different issue.

I've added a jump action with Play Maker.
With this I add force.

I can jump around just fine but if I double jump my sprite seems to change position a bit and fall through the tile.
Which is odd since I have the rigid body set to freeze Z completely.

What am I missing?

5
Support / Having trouble getting sprite on same layer as tilemap
« on: January 31, 2014, 01:37:40 am »
I'm trying to set up a simple platformer.

Right now I've got moving left and right down, and am in the middle of trying to get jumping working but I had to add gravity.

So what I did was add a rigid body to the sprite, then I added a block collider to the sprite on the tilemap.

Does this have anything to do with the layering?

The sprite just keeps falling downwards and is not catching on the platform at all.

Sorry I'm a complete noob and used the search function as well as looked at some platformer demos and no luck.
I'm more of an artist ;)

6
Support / Re: Hi there! Tilemap question!
« on: January 28, 2014, 05:48:06 pm »
You're completely right!
I don't even know how I missed that, I gues I was just tired.

Thanks :)

7
Support / Hi there! Tilemap question!
« on: January 28, 2014, 04:34:52 am »
So I'm a complete noob at this, but I've tried using a tutorial for Tile maps.

I just want to get a feel for mapping with 2DTK & get a character running around.

The issue I'm running into is importing the tile map.

So what I do is I create a sprite collection, drag the image into my assets.
Then I open the sprite collection editor, from what I can see in the tutorial there should be a spot at top right to drag the tilemap into, all I see is
the left part where it says drag sprite here.

I tried that but don't get any config or settings for it so I'm assuming it is wrong.

I'm completely new to Unity & 2DTK, I've had both for a while but just starting using them now as I have time.
I am more of a pixel artist ;)

8
Support / Re: I've bought 2D toolkit, yet it tells me to purchase it?
« on: June 04, 2013, 09:04:34 pm »
I think I already requested registration but I'm not sure if you guys accepted me as the payment hadn't gone through when I did, I'll try again.


Edit: nvm just noticed that I see the private support stuff.
Awesome :)

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Support / Re: I've bought 2D toolkit, yet it tells me to purchase it?
« on: June 04, 2013, 08:49:50 pm »
Nevermind, I reinstalled unity and it seems to have resolved the problem.

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Support / I've bought 2D toolkit, yet it tells me to purchase it?
« on: June 04, 2013, 08:48:08 pm »
I'm in unity, I open asset store and find 2D Toolkit but it's telling me to pay still, I bought 2D toolkit.
I bought it on May 10th and it's cleared and everything.

I'm not sure why I can't access it.

11
Support / Re: Before I purchase I have a few questions
« on: May 06, 2013, 11:53:37 pm »
2D Toolkit is written in C#, so if you learnt C# it'll be follow the samples, etc.
Javascript (not Java - thats a completely different language) is very similar though, and concepts learnt in one apply directly to the other language, so you're not losing anything doing it one way or the other.

I meant to say Javascript, Do'h

Thanks for the info guys, excited to get deep into Unity, I've had some ideas for games for a long time that I've been really itching to make.
I can already tell the community here is awesome so this won't be the last you see of me ;)

12
Support / Re: Before I purchase I have a few questions
« on: May 06, 2013, 11:12:42 pm »
Awesome, Thanks for the quick responses.

Looks like I'll be grabbing 2DTK very soon then.
Like I said in my first post I'm subscribed to digital tutors so after I'm done going through the course hopefully it'll be enough to kick things off.
In the course they teach Java with unity, I'm assuming I can accomplish the same results if I used C# as well?

I don't know any languages so which would be the easier to learn in your guys opinion?

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Support / Before I purchase I have a few questions
« on: May 06, 2013, 08:02:27 pm »
I have a few questions regarding the 2D Toolkit and unity in general.
I am a complete noob but am attempting to study Unity, I've subscribed to Digital Tutors and am taking the scripting course at the moment.

With Unity I understand it can be a chore creating a 2D game, but 2D Toolkit is geared towards making it a hell of a lot easier.
Everything I've seen so far has been from a sidescroller perspective, Is it just as easy to create a top down game?
First game I want to take a swing at is an extremely simple bare bones top down 2D RPG.

Nothing crazy, just something simple to build from.

http://i.neoseeker.com/screenshots/R2FtZXMvUEMvUm9sZS1QbGF5aW5nL0ZhbnRhc3k=/wanderlust_rebirth_image_7gEfVjrnapso3ky.jpg

Something along the lines of this ^

I'm primarily focused on 2D Games and have no interest in creating 3D ones, I've always wanted to develop a game but never took the plunge.
I finally figured that I should stop wasting time and learn now, I'm 23 now and if I wait too long I'll never end up doing it.
I guess what I'm wondering is can I create a top down 2D game with Unity, 2DTK & scripting alone?

I know it will be a lot of work but one thing I have is time, Any links to 2DToolkit tutorials or guides would be more than welcome as well.

Thanks for your time.


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