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Support / Re: Possible Bug: Sprites disappearing and mesh filter empty
« on: August 01, 2013, 03:55:15 pm »
Ah - well thank you for identifying the issue.
In order to rebuild the lost mesh data, I I wrote an editor script that would call tk2dBaseSprite->Build() on a tk2dSprite - would that restore it? If so, would be a great editor helper function to "fixup" or check the integrity of all the sprites in a scene - especially to catch situations where the mesh data is lost due to this unity bug (sometimes these are nested down in the hierarchy and really hard to spot until you discover during QA or a play through of the in-game that something is not displaying).
In order to rebuild the lost mesh data, I I wrote an editor script that would call tk2dBaseSprite->Build() on a tk2dSprite - would that restore it? If so, would be a great editor helper function to "fixup" or check the integrity of all the sprites in a scene - especially to catch situations where the mesh data is lost due to this unity bug (sometimes these are nested down in the hierarchy and really hard to spot until you discover during QA or a play through of the in-game that something is not displaying).