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Messages - lofl

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1
Support / Re: Text Input does not work Input Method Editor
« on: July 25, 2013, 04:00:30 am »
UI Demo can reproduce it.

Click TextInput on second page and activate Input Method Editor.

(But Input Method Editor isn't activated.)

I ran it on Windows.

Thank you.

2
Support / Text Input does not work Input Method Editor
« on: July 24, 2013, 09:54:06 pm »
I placed Text Input prefab and Build project.

But I can't use Input Method Editor.

Doesn't Text Input support Inputting CJK characters?

3
Support / Re: BasicButton size
« on: July 17, 2013, 08:28:56 pm »
Sorry, it was self-solved.

I had not understood target height in sprite collection.

4
Support / BasicButton size
« on: July 17, 2013, 12:20:12 pm »
I placed BasicButton prefab along with 2D Toolkit Document and changed texture in tk2dSlicedSprite.
It is simply filled one color and no transparent pixel.
Then I build my project and execute.

In this exe, Button size is a little bit larger than tk2dSlicedSprite setting.
Probably it is about 1.2 times.
What brought this on?

Thank you.

5
Support / Re: about UI prefab
« on: July 08, 2013, 09:01:41 pm »
Thanks for your advice.

I'll try it.

6
Support / Re: about UI prefab
« on: July 07, 2013, 07:16:54 am »
I try to create UI at runtime.

So I am going to change dimensions, font and collision.

7
Support / about UI prefab
« on: July 05, 2013, 11:48:27 pm »
How can I get tk2dSlicedSprite in UI prefab(e.g. BasicButton, TextInput)?

And  I'd appreciate if you would teach me how to fit collider at runtime.

Thank you!

8
Support / Re: Can I redefine SpriteCollection at runtime?
« on: June 14, 2013, 08:56:11 am »
Thank you so much.
I'll try it.

9
Support / Re: Can I redefine SpriteCollection at runtime?
« on: June 13, 2013, 07:07:10 am »
Thanks for reply.

I set tk2dSpriteCollectionData.spriteDefinitions to new tk2dSpriteDefinition[] referring to tk2dRuntimeSpriteCollection.cs.

But NullReferenceException occurred.

I think it will go if spriteNameLookupDict can be set to null, but it is private...

10
Support / Can I redefine SpriteCollection at runtime?
« on: June 12, 2013, 03:38:56 am »
Hi,

I am going to emigrate from another sprite system.

That code is creating all sprite at runtime.

I want to create sprite with another rect of the texture used by created SpriteCollection.

But, when creating the first sprite, the information on the sprite created later is unknown.

Can I add new rect to created SpriteCollection?



Thnaks.

11
I did it!

Thanks!!

12
I create sprite dynamically using CreateFromTexture.
And I want to create some more sprite from that texture.

Simply I copy code CreateFromTexture, one more spritecollection is created.
But I want to reuse texture.

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